Message: previous - next
Month: April 2013

Re: [trinity-devel] TDE Status Report

From: "Darrell Anderson" <darrella@...>
Date: Sat, 06 Apr 2013 14:12:44 -0500
>As a tireless advocate KDE-3 user, I really want TDE has a long 
>life and continue to develop and improve in the future (short, 
>medium and long term).
>I look for a desktop that is configurable and complete (not 
>simplistic as LXDE,...) and with characteristics centered in its 
>useful for users and no a sample of technic virtuosity (tablet 
>sense GNOME3/Shell/Unity, plasmoids KDE4,...). KDE3/TDE and XFCE4 
>are the closest to this ideal of desktop focused on what users 
>really need to take advantage of your desktop (MATE is too simple, 
>more inline with LXDE), and KDE3/TDE most than XFCE4 (KDE3/TDE is 
>more complete in features). (My apologize for those who feel 
>uncomfortable with this statements, nor do I have any interest in 
>entering into a discussion about desktop environments).

I suspect we all share similar sentiments for wanting to use 
Trinity. :)

>As a reporter of a lot of bugs, my biggest reservations about TDE 
>has been little attention paid to solve bugs reported. I have find 
>frustrating that TDE have a number of bugs significantly greater 
>than its predecessor KDE3 (comparing TDE with Debian Etch and 
>Lenny's KDE-3, I tested TDE in Lenny, Squeeze and Wheezy). Several 
>months ago I volunteered to help with what little I can to do for 
>the development of TDE (basically contribute with Spanish 
>translations and report bug), but that I continue locating bugs 
>back down me to invest time in translations and more. If you 
>really are going to invest a lot of effort in TDE now to resolve 
>outstanding bugs, for me is the best possible news!

Yes, this is good news and if all goes well, as the days go by 
we'll see a dramatic change in this area. I'm looking forward to 
this as well. Bugs have a nasty way of eroding a person's enjoyment 
of any software. The old adage about "death by a thousand paper 
cuts" rings true with software bugs. :)

The project road maps indicate this new emphasis as well.

So let's all take a deep breath, start hacking, and start testing 
the patches! :D

By the way, to help with translations, Slavek is the best person to 
contact about that kind of help.