Message: previous - next
Month: December 2013

Re: [trinity-devel] Opinion of Trinity R14.0.0

From: Michele Calgaro <michele.calgaro@...>
Date: Sun, 22 Dec 2013 04:06:08 +0000 (GMT)

> All,
> In the upcoming R14.0.0 press release I would like to include one 
> user and one developer opinion why they enjoy Trinity R14.0.0. 
> These types of quotations are common in product related press 
> releases.
> If you volunteer an opinion, please be aware that some kind of 
> identity connection to you is necessary. That connection can be a 
> well-known online alias, but birth names are preferred to enhance 
> credibility. The reason is in case a reviewer or reporter decides 
> to perform fact checking. The press release will not include email 
> addresses or anything like that. Just a name that a reviewer or 
> reporter can identify and through the contacts listed at the end of 
> the press release, be able to contact you to validate or expand 
> upon your opinion.
> Although many people prefer privacy, providing an opinion and a 
> name in the press release could serve as a free publicity of your 
> coding and project participation skills.
> Please limit opinions to a maximum of three sentences. If English 
> is not your native language, please still feel welcome to offer an 
> opinion. I'll help you massage the text.
> As primary developers, Tim and Slavek should be the main press 
> release contact points, but that is a decision for both of you to 
> make.
> A draft of the press release is available in the etherpads:
> Please feel welcome to improve the draft.
> Please post any such opinions here to the dev mail list. I'll 
> select two, although I might roll dice to perform the selection. :-)
> Thank you!
> Darrell

you can add my opinion if you think it is valuable. You can use my name for reference purposes.

For several years I was a happy KDE 3.5.x user. When support for KDE 3.5 was dropped in Debian, I moved through several DE (KDE4, Gnome 2 & 3, Xfce) but none of them fully satisfied my needs, for a reason or another.
Then I discovered TDE and I immediately felt at home: finally I could use again a productive and complete DE without having to keep fighting every day with features that either I didn't need (and couldn't remove) or that didn't stay where I placed them.
The TDE development team is very friendly, so anyone (myself included) can contribute to preserve and enhance this fantastic DE.