Message: previous - next
Month: March 2014

Re: [trinity-devel] Indefinite QuickBuild outage

From: "Timothy Pearson" <kb9vqf@...>
Date: Tue, 11 Mar 2014 00:26:08 -0500
> Hey, been a long time since I've emailed this list. Life...
> On 10 March 2014 20:06, Calvin Morrison <mutantturkey@...> wrote:
>> Tim , Robert,
>> Can we leverage OpenSUSEs OBS project for building trinity?
> We can, but their build system is already overwhelmed with tons of
> projects, and I'm pretty sure I don't want to add the strain of
> trinity for now. Also, they don't integrate with git, which may make
> things difficult.
> I would definitely recommend figuring out which releases should no
> longer be supported - I was looking at the website
> and there are a lot of old releases that we still seem to have...
> Tim - would cloud building be an option? (like those $0.005/hr servers
> that can be brought up/down on demand?). Just a random thought on
> that. Could be useful to leverage if QuickBuild could support it.

The main problem with this is bandwidth to the build control server
(a.k.a. the one with several TB of disk storage dedicated to package
archives).  Bandwidth in the needed amounts is even more expensive than
electricity and cooling, which is why I have generally kept the builders
local.  I currently use 10Gbps links and from experience I wouldn't want
to use anything less than 100Mbps--QuickBuild is already unstable enough
without throwing network variability into the mix!

Good ideas all!  Keep them coming. :-)

And for those who have already donated, thanks a bunch!  Like David said,
let's look at this as an opportunity to make the TDE infrastructure even