On Thu, 20 Mar 2014 19:33:34 -0400 Alexandre <ac586133@...> wrote: > Re: [trinity-devel] K->T image rebranding: any volunteer? > > > > > Ugh, that's a *lot* of files. I can try to tackle them if no one else does, > > > but it's going to take a while. >> Nicer would be a mini how-to to edit svg(z) files. Even nicer if we eat our own dog food by using Trinity apps. >>The only Trinity vector graphics app I am aware (for editing, not viewing) is karbon14. I do not know what the >>results will be like. I'm just not a graphics person and really don't know where to start without a how-to. karbon14 is missing basic tools for any reasonable vector manipulation. You need Inkscape. >> I am not convinced every single image instance of a K has to be converted to a T. Possibly just deleting the K >>will be sufficient for all but a few of the images. Yet even to do that I am ignorant of the basics without instructions. The problem is that this isn't the sort of thing that lends itself to simple instructions, and in most cases a deletion won't work very well. I just pulled four of the icons at random, and it looks like three of them need a logo transplant and one needs a replacement "k"--except that I don't think the font used matches anything I have, so I'm going to have to take a standard sans font and mess around with it. Deletion is not a good idea for any of them--this is already a very minimalist icon set. I might be able to lay out instructions for how to perform a logo transplant on this particular set of icons once I have the time to create a simplified monochrome copy of the current logo, but it won't generalize very well--the first step is always "tweak the logo you're going to transplant in until it looks right". > Does it really worth it to take all that time to rework all of these pictures, for an icon theme that is probably not used at all, >or next to not used? For me, even Crystal SVG is badly outdated. TDE does not even use the latest version of it, being stuck in 2005. > Plus, then they'll need to be converted to png, for 16, 24, 32, 48, 64, 128 pixels sizes. There's a mass-export tool for the PNGs, once we have the SVG. That isn't a problem. E. Liddell