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Month: March 2016

Re: [trinity-devel] Re: TDE new logo proposal??

From: Thomas Maus <thomas.maus@...>
Date: Sat, 05 Mar 2016 02:40:21 +0100
On Friday 04 March 2016, 17:30 wrote E. Liddell:
> On Fri, 04 Mar 2016 19:25:10 +0100  Thomas Maus <thomas.maus@...> wrote:
> > Also, feel free to suggest improvements or ideas, or simply do something
> > better (with or without my designs).
> > 
> > In order to perhaps quell the occultism charge, this was my line of
> > thought: The triskele is positioned to look like a T with very ornate,
> > curly ends. The color triplet RGB was chosen, as it is these colors are
> > base of every desktop, uniting to a diversity of colors, forms and
> > impressions. The various shades and sometimes translucencies serve as
> > (hopefully aesthetic) illustration ...
> (This is a general set of remarks on both your batches, examined purely from
> a design/branding point of view and not meaning to discourage.)
> I'm afraid the RGB colour set, despite its symbolism, was not necessarily a
> good choice from a purely mechanical point of view.  Specifically, the blue
> is of too dark a value to contrast well with a black triskele, and the
> green is of too light a value to contrast well with a white triskele.  This
> is more visible if you zoom out--you can see the lines disappear.  

Yes, the eye has quite different sensitivity for these colors -- obviously 
even on the individual level, so that different people often have different 
color perceptions ...

But I followed my idea to the extreme to test it and maxed out the colors. A 
final version could work with reduced "light" and thus compensate the different 
sensitivities / perceived brightnesses.

> The logo
> will be in use as an icon in various places, and the smallest static icon
> size provided by TDE is a 16px square. (A couple of my own designs need a
> little work in that regard, too.) 

Actually I've tried that:
The simpler designs simplify and scale quite well in terms of re-cognition 
from the larger ones. The larger, more ornate ones are meant for splash 
screens and the like, and perhaps for some large buttons like the menu button.

I'm neither an artist nor specialized in accessibility or visual design -- you 
seem much more knowledgeable in that area, so feel free to guide me or improve 
the design yourself.

> Also, how will this work in a
> black-and-white context (Mono icon set, for accessibility)?

Ha, you find me well prepared: I've an alternative 1bpp design at hand ;-P
(But it will give Nik and every other hardware guy a headache =8-O )

Just joking ...

I'd suggest the black Triskele with a hard white halo ...

> The other problem I have, with the second set especially, is that I'm not
> sure the shape you're using is distinct enough from the Trisquel Linux
> logo--yes, you've reversed the direction and the spiral is more uniform,
> but will a random person glancing at it casually *notice* that?

Each arm is highlighted in a different primary color and the body is black -- 
that is a significant distance in feature space (and a second reason for the 
RGB choice). But perhaps the trefoil knots will solve the problems -- it just 
will take a few days ...

> > This batch was my original design target, before becoming side-tracked ...
> > 
> > Again the proof sheet is intended to be viewed with various backgrounds.
> > You will notice, that in the third row one design is missing -- I failed
> > to do this within "inkscape" (if anybody knows how to achieve the glow
> > effect in "inkscape", enlighten me ... ;-)
> I think you're looking at playing with the parameters of multiple filters.
> "Cutout glow" might be a place to start.  (Inkscape filters are not a good
> choice for this particular task, though--they don't render outside of
> Inkscape, so they just make it more difficult to produce usable SVG icons.)

(Oh my, I first had to switch "inkscape" to English and restart to verify)
I had tried "Cutout glow" and it is a nicely done effect, but what I wanted 
was the glow radiating into the black area.
I did not find an approach within "inkscape". It is easy to get a glow, but to 
produce a soft cutout or do a hard cutout and apply a 2nd blur, seemed not 
possible (or missing something, I rarely use "inkscape")