trinity-devel@lists.pearsoncomputing.net

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Month: December 2011

Re: [trinity-devel] Trinity logo?

From: L0ner sh4dou <sh4dou@...>
Date: Fri, 16 Dec 2011 01:45:46 +0100
2011/12/16 Calvin Morrison <mutantturkey@...>:
>
>
> On 15 December 2011 19:29, L0ner sh4dou <sh4dou@...> wrote:
>>
>> 2011/12/16 Calvin Morrison <mutantturkey@...>:
>> >
>> >
>> > On 15 December 2011 18:01, L0ner sh4dou <sh4dou@...> wrote:
>> >>
>> >> 2011/12/15 Calvin Morrison <mutantturkey@...>:
>> >> >
>> >> >
>> >> > On 15 December 2011 07:14, L0ner sh4dou <sh4dou@...> wrote:
>> >> >>
>> >> >> 2011/12/15 Nicolas Bercher <nbercher@...>:
>> >> >> > L0ner sh4dou a écrit :
>> >> >> >
>> >> >> >> You got me thinking about whole triselon thing. I did a two litte
>> >> >> >> sketches for trinity logo proposal.
>> >> >> >> First: http://db.tt/LwqZWTuP
>> >> >> >> Second: http://db.tt/YpivoAGk
>> >> >> >
>> >> >> >
>> >> >> > Maybe the "T" is not that much important and the logo could be
>> >> >> > designed
>> >> >> > without it.
>> >> >> >
>> >> >> > Nicolas
>> >> >> >
>> >> >> If we remove the t from the second one we will just get logo of
>> >> >> Trisquel linux. For the first one it's integral part of logo,
>> >> >> without
>> >> >> it the space looks 'empty' to me.
>> >> >>
>> >> >>
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>> >> >>
>> >> >
>> >> > I like the first one more than the second (reminds me of the
>> >> > trisequal
>> >> > logo
>> >> > to much, could be taken as far as a blatant rip off :x)
>> >> Same opinion here.
>> >>
>> >> >
>> >> > Does no one like the current trinity logo? I sort of like it actually
>> >> > :)
>> >> > But
>> >> > if I had to pick it would be the first one.
>> >> >
>> >> > I like the idea of the Gear. it reminds me of a hard working, well
>> >> > tuned
>> >> > machine designed for serious activities, rather than a less serious
>> >> > one.
>> >> Yes, but this gear is too strong reference to KDE, anyway we can have
>> >> a gear-like tooths in the logo (like in second example).
>> >> >
>> >> > Could you create this as an SVG? I could give it a whack.
>> >> >
>> >> Only If I learn how to xD
>> >> Anyway I'm more occupied by PKGBUILDs for arch ATM, so I will work on
>> >> this after I finish those. This was to gather some ideas, since I want
>> >> to create new webpage for trinity at some point (acutally second thing
>> >> on my TO-DO list, after PKGBUILDs)
>> >>
>> >> ---------------------------------------------------------------------
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>> >> Read list messsages on the Web archive:
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>> >> Please remember not to top-post:
>> >> http://trinity.pearsoncomputing.net/mailing_lists/#top-posting
>> >>
>> >
>> > Aside from archlinux packages I'm also the defacto website designer,
>> > well
>> > sort of.
>> >
>> > I developed the current website ( a vast improvement from the previous
>> > one )
>> > and it's been quite careful.
>> >
>> > We don't want anything to much, or to little, to complicated or to
>> > simple.
>> > I think improvments would be more warranted the this scenario.
>> >
>> I was thinking on relaying completely on the wiki system we use for
>> whole site. It can be done.
>> And I think we should add some sort of news system in which we will
>> write what actually happens inside the project, so it don't seem dead.
>> If we add ability to comment those news it will be like saying to
>> users "we care about what you think!". User-frendliness. This can be
>> done by using plugin for the wiki system.
>> Generally the archlinux site is a great inspiration for me. It's
>> simple, looks good and has everything you need.
>>
>
> Indeed it looks great and works well, though I think it is very complicated
> (it is hosted in their git repository so you can  see)
>
> I'd like to see some things.
>
> A "planet" - basically it's a feed for all of our different blogs into one
> page.
>
> A "apps" section, I think Darrell spoke about this before.
>
> In fact, Darrell had a lot of good stuff and ideas for simplifying the
> navigation of the website, they're somewhere in the mail logs recently.
>
> I think we are avoiding using any sort of databsases however and we want to
> make sure tihs all will render well on any web browser.
>
> Calvin Morrison

Well I can do some css magic. It will look good and render on modern
browsers (forget about konqueror tho).
Not using databases is a big problem, since it practically constrains
you to use static pages. As I said we could use the wiki system for
everything. I'll try to make a draft after I finish pkgbuilds.