On Sun, 12 Feb 2012 19:45:22 -0800 (PST) Darrell Anderson <humanreadable@...> wrote: > Same article, I read the following: > > "The next major version of Qt will be Qt 5. It is expected to be > released in 2012. This new version will mark a major change of > paradigm in the platform, with hardware-accelerated graphics...." > > I wonder whether than means hardware graphics acceleration will > become a requirement to use Qt5 based apps. The GNOME developers > traveled that same road with GNOME 3. Apparently it will: http://labs.qt.nokia.com/2011/05/11/responses-to-qt-5/ But OTOH GLSL is a high-level language, and llvmpipe enables compilation from shaders to optimised x86, so doing the rendering with OpenGL ES shaders rather than custom C++ is not necessarily a big performance loss even without hardware 3D acceleration (we'll have for example the advantage that LLVM will target the exact available CPU features). GNOME 3 mandatory compositing/OpenGL reportedly already works without using hardware GPU acceleration: http://www.phoronix.com/scan.php?page=news_item&px=MTAxMjI Obviously we'll have to see how it actually works with Qt5.