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Month: February 2012

Re: [trinity-devel] Trinity qt4 port?

From: "Timothy Pearson" <kb9vqf@...>
Date: Mon, 13 Feb 2012 15:35:03 -0600
> Almost all less than 5 years old PC hardware has either a nVidia, ATI or
> Intel GPU, that is not necessarily powerful but definitely has enough
> power to render standard controls with OpenGL.

I was testing Qt4 on an Intel graphics system and it still seemed
sluggish. :-)  Another area of concern is with remote desktops (e.g. thin
clients); how will rendering be handled in that case?  Will we need to
have Chromium (the GL renderer and stream processor, not the browser)
developed and installed to make things work?

>> More practically, even slightly sluggish performance is quite
>> noticeable to power users.  Many applications, upon converting from
>> Qt3 to Qt4, appeared to slow down noticeably.
> Even with a common Qt-internal style such as CDE or Win9x ?
>> These are just my $0.02 and experiences in working with Qt 4.7.  I am
>> open to looking at Qt4 again once Trolltech fixes the raster graphics
>> problem for good.
> It will be "fixed" with Qt5, which will have OpenGL ES 2.0 as the only
> graphics system. It had better work well with llvmpipe...

Sounds good to me!  I'll wait for Qt5 then before giving it Qt another
serious performance test.