> Sure, I inadvertently tripped over the solution: build > without the proprietary nvidia package installed. > > The challenge is that we can't guarantee end-users > downstream will comply. In the build scripts for those three > packages I can insert a test for libGL.la. If found, then > halt/pause the build with a warning message. If a person > builds only for personal use, as I have done for the past > many years, building packages with nvidia installed is > harmless because that is the only person using the packages. > Such people will never notice problems or build failures, as > I never did. > > With that said, the thread you linked is 6 years old. Thus > the problem still exists and the problem never was > successfully resolved as promised. > > I can't provide build scripts to other users that way, or > pre-built packages. As end-users can use upstream versions > of these packages, just as I did, probably the best I can do > is insert warning messages in the build scripts along with > commentation. > > Ideas anyone? Anybody know what other packages are OpenGL dependent?