>> Sure, I inadvertently tripped over the solution: build >> without the proprietary nvidia package installed. >> >> The challenge is that we can't guarantee end-users >> downstream will comply. In the build scripts for those three >> packages I can insert a test for libGL.la. If found, then >> halt/pause the build with a warning message. If a person >> builds only for personal use, as I have done for the past >> many years, building packages with nvidia installed is >> harmless because that is the only person using the packages. >> Such people will never notice problems or build failures, as >> I never did. >> >> With that said, the thread you linked is 6 years old. Thus >> the problem still exists and the problem never was >> successfully resolved as promised. >> >> I can't provide build scripts to other users that way, or >> pre-built packages. As end-users can use upstream versions >> of these packages, just as I did, probably the best I can do >> is insert warning messages in the build scripts along with >> commentation. >> >> Ideas anyone? > > Anybody know what other packages are OpenGL dependent? > kdegraphics is one (for the POV ray modeller). Not sure on the others, but a search for #include <ql.h> or #include "gl.h" should turn up the remaining modules. Tim