trinity-devel@lists.pearsoncomputing.net

Message: previous - next
Month: April 2012

Re: [trinity-devel] Why do we support mlt?

From: "David C. Rankin" <drankinatty@...>
Date: Tue, 03 Apr 2012 14:43:24 -0500
On 04/02/2012 09:49 PM, Darrell Anderson wrote:
> I can't find any apps that depend upon mlt. Is mlt something we want to maintain?
>
> Darrell

mlt++ :)

MLT = Media Lovin' Toolkit

   Seriously - I don't know. I just built the thing because it was part of the 
GIT tree that should either be working, or fixed or nuked. A rendering engine 
is a good thing as long as something uses it. IMHO, cinelerra is the only 
non-liner editor to use (kino is great for rough cuts).

   Since it builds, I don't see any reason to nuke it. The project is still 
active:

http://www.mltframework.org/twiki/bin/view/MLT/

   and seems to be fairly rich in features:

http://www.mltframework.org/twiki/bin/view/MLT/Features

   The big concern would be how current is the stuff in the GIT tre. According 
to the GIT tree it is version 0.2.5 WHICH WAS RELEASED IN 2007!!!

   THERE HAVE BEEN --> 24 <-- RELEASES SINCE THAT TIME. If this is accurate - 
the we need to either update the source to version 0.7.8, See:

http://sourceforge.net/projects/mlt/files/mlt/

Direct download:

http://downloads.sourceforge.net/project/mlt/mlt/mlt-0.7.8.tar.gz

   I just built mlt 0.7.8 on tqt3 from git and it worked fine. The code should 
be uploaded to git.

   TDE == NO OLD CODE!!


-- 
David C. Rankin, J.D.,P.E.