Message: previous - next
Month: April 2012

Re: [trinity-devel] Editing MNG files

From: Calvin Morrison <mutantturkey@...>
Date: Thu, 5 Apr 2012 12:04:23 -0400
On 5 April 2012 12:03, Darrell Anderson <humanreadable@...> wrote:
>> In tdebase/kicker/data/kickoff, are
>> image files that need branding updates:
>> kmenu_active.png
>> kmenu_basic.mng
>> kmenu_flipped.mng
>> kmenu_vertical.mng
>> I updated kmenu_active.png (GIT hash
>> d4e6607ad6a9bfc49f4dfeced379c136704714b1), but the other
>> three are animated (MNG) files that I can't perform mere
>> touch up with kolourpaint. To my knowledge no TDE apps
>> support MNG editing (viewing yes, editing no).
>> The only app I find for that is GIMP and I won't go there.
>> Would somebody with some MNG skills look at updating those
>> three MNG images?
>> To update the logo, you should be able to grab the same from
>> the kmenu_active.png I uploaded to GIT.
> Calvin, what is the status of this?
> * Should I delete the two mng files that are not referenced or used anywhere in the code?
> * What is the status of the one mng file that is referenced in the code?
> Darrell

I looked at it briefly. I say you can remove the ones not referenced,
and keep the one that is to be safe.