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Month: April 2012

Re: [trinity-devel] Editing MNG files

From: Darrell Anderson <humanreadable@...>
Date: Thu, 5 Apr 2012 12:05:33 -0700 (PDT)
> Even if we decide we want the animation, there's no reason
> to keep it in such an obscure
> format—gif is no longer patent-encumbered, and apng is a
> viable alternative.  However,
> since no one so far has admitted to even seeing the thing
> before, I would say it can probably
> be downgraded to a static image without causing a riot.
> If we feel we absolutely need to keep the animation, I can
> try to edit it--I'm familiar enough
> with the GIMP, but I don't often handle animated images,
> given that they mostly went out
> with the <BLINK> tag.


If I read the code correctly, the whole kickoff import was from Suse. Those users would have been the only people to notice anything. Also, the primary issue that started this discussion is branding, which nobody would have noticed under KDE3 because the logo is correct for KDE3. :)

I agree we should dispense with the MNG format. Converting to GIF is fine by me.

Calvin knows how kickoff is supposed to work and look. Up to him to decide how he wants to handle that one remaining image. I already pushed the changes to delete the other two MNG images.

As I mentioned, if a static PNG is acceptable in kickoff for that one image (probably), I can convert that to PNG and fix the branding. If Calvin wants to maintain an animated image, then I'll let you or him handle the gimp. :)