Message: previous - next
Month: April 2012

Re: [trinity-devel] Artwork status?

From: "E. Liddell" <ejlddll@...>
Date: Sat, 7 Apr 2012 08:33:05 -0400
On Fri, 6 Apr 2012 21:36:19 -0700 (PDT)
Darrell Anderson <humanreadable@...> wrote:

> > >> What is the status of any art work projects?
> > >>
> > >> I'm curious because many of the images in the wallpaper
> > >> collection need branding attention.
> > > 
> > > Anybody?
> > 
> >   By my look the only 2 in tdeartwork/wallpapers that
> > reference kde are
> > 
> > mystical_rightturn.jpg and
> > kubical.png
> > 
> >   Both would be utter pains to convert. kubical would
> > be damn near impossible. I don't really think either are necessary. Why can't we just
> > nuke them and add some really good wallpapers? I have bazillions to choose
> > from....
> Here is a list of the wallpaper images I have installed from Trinity that have branding issues:
> andes-venezolanos.svgz
> aurora.svgz
> celtic.svgz
> default_gears.jpg
> globe.svgz
> konqui.svgz
> kraftwurm.jpg
> moon.svgz
> mystical_rightturn.jpg
> I vote that all svgz wallpaers get purged. Period. They require too much CPU and graphics 
>horsepower to display. Nice for art shows but useless as wallpaper. celtic.svgz is the grand 
>monster of all, requiring several seconds to load even on a dual core. In fact, while viewing 
>celtic.svgz in my virtual machine, I could not toggle to my primary desktop without losing 
>the desktop screen painting.

The main advantage of the svgz wallpapers is that because they're in a vector format, they
expand to fit large screens without loss of quality (when they work at all—bug 744).  That's
of limited value if they take too much CPU/GPU horsepower, though.

My suggestion would be to strip the branding (easier with these than with the jpg files—it
took me longer to open Inkscape than to test-delete the KDE logo from aurora) and include 
a static PNG rendering of each svgz in the core wallpaper set.  The svgz files themselves
can go to Planet-Trinity, if such a thing ever comes into existence.

As for the other four images, default_gears, kraftwurm, and mystical_rightturn are probably
fixable with a bit of effort.  kubical might be as well (or at least I have a tentative idea of how 
it might be done), but I don't think it's worth it—more efficient to purge it.

Do you want me to take this on?  If so, where do you want the finished files sent?

There is one other thing about the wallpapers, though:  everything in the default set is sized
for an old-style 4:3 monitor.  Most people these days use 16:9 widescreens.  We need some
wallpapers that are designed for that aspect ratio.  A few of the existing ones can probably
be cropped to conform, but adding something new might be better.