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Month: April 2012

Re: [trinity-devel] Artwork status?

From: Darrell Anderson <humanreadable@...>
Date: Sat, 7 Apr 2012 12:29:44 -0700 (PDT)
> My suggestion would be to strip the branding (easier with
> these than with the jpg files—it took me longer to open Inkscape than to test-delete the KDE
> logo from aurora) and include a static PNG rendering of each svgz in the core wallpaper
> set.  The svgz files themselves can go to Planet-Trinity, if such a thing ever comes into
> existence.
> As for the other four images, default_gears, kraftwurm, and
> mystical_rightturn are probably fixable with a bit of effort.  kubical might be as well
> (or at least I have a tentative idea of how it might be done), but I don't think it's worth it—more
> efficient to purge it.
> Do you want me to take this on?  If so, where do you
> want the finished files sent?
> There is one other thing about the wallpapers, though: 
> everything in the default set is sized for an old-style 4:3 monitor.  Most people these days
> use 16:9 widescreens.  We need some wallpapers that are designed for that aspect ratio.  A
> few of the existing ones can probably be cropped to conform, but adding something new might be
> better.

Yes, please move forward with this if you feel up to the task.

Send the completed images here to this list as attachments or save then somewhere in internet land where all of us have access.

An easy fix for branding issues is not to convert "KDE" to "TDE." Just delete the text, leaving only the image.

Regarding the 4:3 vs. 16:9 challenge, we could create two versions, one for each aspect ratio. I understand SVG lends well to solving that problem, but test them on a PIII. I'm not going to salvage anything that does not render immediately on older hardware, let alone my dual core. :) Wallpapers cannot bog down a system. I have no idea who would find celtic.svgz usable on any system as wallpaper.