On Sat, 7 Apr 2012 12:29:44 -0700 (PDT) Darrell Anderson <humanreadable@...> wrote: > > My suggestion would be to strip the branding (easier with > > these than with the jpg files—it took me longer to open Inkscape than to test-delete the KDE > > logo from aurora) and include a static PNG rendering of each svgz in the core wallpaper > > set. The svgz files themselves can go to Planet-Trinity, if such a thing ever comes into > > existence. > > > > As for the other four images, default_gears, kraftwurm, and > > mystical_rightturn are probably fixable with a bit of effort. kubical might be as well > > (or at least I have a tentative idea of how it might be done), but I don't think it's worth it—more > > efficient to purge it. > > > > Do you want me to take this on? If so, where do you > > want the finished files sent? > > > > There is one other thing about the wallpapers, though: > > everything in the default set is sized for an old-style 4:3 monitor. Most people these days > > use 16:9 widescreens. We need some wallpapers that are designed for that aspect ratio. A > > few of the existing ones can probably be cropped to conform, but adding something new might be > > better. > > Yes, please move forward with this if you feel up to the task. Okay, I'll take a shot at the first few tonight. > Send the completed images here to this list as attachments or save then somewhere in internet land where all of us have access. > > An easy fix for branding issues is not to convert "KDE" to "TDE." Just delete the text, leaving only the image. Logos I intend to delete, and any text in the svgzs that was saved as outlines. In the case of the jpegs, turning the K into a T is actually easier than scrubbing the text out, because the area that needs to be redrawn is smaller. > Regarding the 4:3 vs. 16:9 challenge, we could create two versions, one for each aspect ratio. I understand SVG >lends well to solving that problem, but test them on a PIII. I'm not going to salvage anything that does not render >immediately on older hardware, let alone my dual core. :) Wallpapers cannot bog down a system. I have no idea >who would find celtic.svgz usable on any system as wallpaper. I suspect my main system would be able to handle it (I upgraded it last year to a quad-core Phenom II), but I wouldn't try it on a PIII. Anyway, my hope is that I'll be able to render static PNGs from aurora and one or two others at 1600x900, which will be a start on providing widescreen wallpaper.