Message: previous - next
Month: April 2012

Re: [trinity-devel] Artwork status?

From: "E. Liddell" <ejlddll@...>
Date: Sat, 7 Apr 2012 18:50:53 -0400
On Sat, 7 Apr 2012 12:29:44 -0700 (PDT)
Darrell Anderson <humanreadable@...> wrote:

> > My suggestion would be to strip the branding (easier with
> > these than with the jpg files—it took me longer to open Inkscape than to test-delete the KDE
> > logo from aurora) and include a static PNG rendering of each svgz in the core wallpaper
> > set.  The svgz files themselves can go to Planet-Trinity, if such a thing ever comes into
> > existence.
> > 
> > As for the other four images, default_gears, kraftwurm, and
> > mystical_rightturn are probably fixable with a bit of effort.  kubical might be as well
> > (or at least I have a tentative idea of how it might be done), but I don't think it's worth it—more
> > efficient to purge it.
> > 
> > Do you want me to take this on?  If so, where do you
> > want the finished files sent?
> > 
> > There is one other thing about the wallpapers, though: 
> > everything in the default set is sized for an old-style 4:3 monitor.  Most people these days
> > use 16:9 widescreens.  We need some wallpapers that are designed for that aspect ratio.  A
> > few of the existing ones can probably be cropped to conform, but adding something new might be
> > better.
> Yes, please move forward with this if you feel up to the task.

Okay, I'll take a shot at the first few tonight.

> Send the completed images here to this list as attachments or save then somewhere in internet land where all of us have access.
> An easy fix for branding issues is not to convert "KDE" to "TDE." Just delete the text, leaving only the image.

Logos I intend to delete, and any text in the svgzs that was saved as outlines.  In the case of
the jpegs, turning the K into a T is actually easier than scrubbing the text out, because the area
that needs to be redrawn is smaller.

> Regarding the 4:3 vs. 16:9 challenge, we could create two versions, one for each aspect ratio. I understand SVG 
>lends well to solving that problem, but test them on a PIII. I'm not going to salvage anything that does not render 
>immediately on older hardware, let alone my dual core. :) Wallpapers cannot bog down a system. I have no idea 
>who would find celtic.svgz usable on any system as wallpaper.

I suspect my main system would be able to handle it (I upgraded it last year to a quad-core 
Phenom II), but I wouldn't try it on a PIII.  Anyway, my hope is that I'll be able to render 
static PNGs from aurora and one or two others at 1600x900, which will be a start on providing
widescreen wallpaper.