Message: previous - next
Month: April 2012

Re: [trinity-devel] Editing MNG files

From: Darrell Anderson <humanreadable@...>
Date: Sat, 7 Apr 2012 16:08:17 -0700 (PDT)
> > David, is kmenu_basic.mng a true mng (animated) and not
> a png? Just asking before I update the file. I don't know
> how to test. When I open with gimp I receive an unknown file
> type error.
> > 
> Yes,
>   It is a true mng. However, I did NOT save it as an
> animation. In gimp you can save layers as animations in mng format. There was only a
> SINGLE layer in that file. So while it has the .mng graphics header, its does not
> have multi-layer animation. In essence it is a NON ANIMATED .mng :)

Let's make sure the new rebranded version uses the same number of layers as the original.

If the original MNG is animated then the rebranded version should be too. If the original version is not animated --- and merely using a funky MNG container rather than PNG because the original submitter planned to use animation but never got that far :), then we can convert the image to static PNG and be done. I will update the cpp accordingly if we take that route.