Message: previous - next
Month: April 2012

Re: [trinity-devel] Artwork status?

From: "E. Liddell" <ejlddll@...>
Date: Sat, 7 Apr 2012 20:20:57 -0400
On Sat, 7 Apr 2012 15:58:15 -0700 (PDT)
Darrell Anderson <humanreadable@...> wrote:

> As I mentioned, the celtic.svgz kills my dual core system. Granted, I'm using the on-board 
>Nvidia graphics and not a stand alone video card, but wallpaper should not bring a system to 
>its proverbial knees. :)

I may have figured out what was causing the problem with celtic (or not, but those nigh-invisible
dotted borders on the roundel looked awfully suspicious, so I replaced them with plain ones while
I was messing with the lettering).

Anyway, the attachment contains re- or de-brands of all the original problem svgz files except moon,
which is going to be a little more work because that K on the moon itself is done as negative space.
In all cases, I've included both the original svgz (which should be stored somewhere even if it's not
distributed from now on, in case we want to render a variant), and a 1600x1200 PNG image
version which may require less horsepower to display than the vector version.  I would suggest
running a comparison test before deciding what to distribute.

All of these files appear to belong to tdebase (kdebase-data on my system) rather than to the
artwork package.

I'll tackle moon and the three jpegs tomorrow, if I can.