> I may have figured out what was causing the problem with > celtic (or not, but those nigh-invisible > dotted borders on the roundel looked awfully suspicious, so > I replaced them with plain ones while > I was messing with the lettering). The revised version displays much faster. Good job! > Anyway, the attachment contains re- or de-brands of all the > original problem svgz files except moon, > which is going to be a little more work because that K on > the moon itself is done as negative space. > In all cases, I've included both the original svgz (which > should be stored somewhere even if it's not > distributed from now on, in case we want to render a > variant), and a 1600x1200 PNG image > version which may require less horsepower to display than > the vector version. I would suggest > running a comparison test before deciding what to > distribute. Not sure what happened or what I am doing wrong. When I view two of the revised svgz images, I see only blocks where the text used to be. I am using gwenview to view the images. The originals don't do this: http://humanreadable.nfshost.com/trinity/build_logs/gwenview3.png http://humanreadable.nfshost.com/trinity/build_logs/gwenview4.png > All of these files appear to belong to tdebase (kdebase-data > on my system) rather than to the > artwork package. The other images I listed must be from other packages. Darrell