Message: previous - next
Month: April 2012

Re: [trinity-devel] Artwork status?

From: "E. Liddell" <ejlddll@...>
Date: Sun, 8 Apr 2012 09:23:40 -0400
On Sat, 7 Apr 2012 19:16:04 -0700 (PDT)
Darrell Anderson <humanreadable@...> wrote:

> > I may have figured out what was causing the problem with
> > celtic (or not, but those nigh-invisible
> > dotted borders on the roundel looked awfully suspicious, so
> > I replaced them with plain ones while
> > I was messing with the lettering).
> The revised version displays much faster. Good job!

I don't even know why the original artist put those dotted borders in,
since I couldn't tell them from solid ones until I went to 1000% 
magnification to do some fine work.

> > Anyway, the attachment contains re- or de-brands of all the
> > original problem svgz files except moon,
> > which is going to be a little more work because that K on
> > the moon itself is done as negative space.
> > In all cases, I've included both the original svgz (which
> > should be stored somewhere even if it's not
> > distributed from now on, in case we want to render a
> > variant), and a 1600x1200 PNG image
> > version which may require less horsepower to display than
> > the vector version.  I would suggest
> > running a comparison test before deciding what to
> > distribute.
> Not sure what happened or what I am doing wrong. When I view two of the revised svgz images, 
>I see only blocks where the text used to be. I am using gwenview to view the images. The originals 
>don't do this:

I probably forgot to do a text-to-path conversion (in other
words, it's my, or more accurately Inkscape's, fault).  I'll include
fixed versions of the svgzs in the next file pack.  Apologies for
the error.