Message: previous - next
Month: April 2012

Re: [trinity-devel] Editing MNG files

From: "David C. Rankin" <drankinatty@...>
Date: Tue, 10 Apr 2012 10:40:16 -0500
On 04/07/2012 06:08 PM, Darrell Anderson wrote:
> Let's make sure the new rebranded version uses the same number of layers as the original.
> If the original MNG is animated then the rebranded version should be too. If the original version is not animated --- and merely using a funky MNG container rather than PNG because the original submitter planned to use animation but never got that far :), then we can convert the image to static PNG and be done. I will update the cpp accordingly if we take that route.
> Darrell

Sorry, I wasn't clear - there was NO animation in the original...

David C. Rankin, J.D.,P.E.