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Month: April 2012

Re: [trinity-devel] Editing MNG files

From: Darrell Anderson <humanreadable@...>
Date: Fri, 13 Apr 2012 14:20:55 -0700 (PDT)
> > If the original MNG is animated then the rebranded
> version should be too. If the original version is not
> animated --- and merely using a funky MNG container rather
> than PNG because the original submitter planned to use
> animation but never got that far :), then we can convert the
> image to static PNG and be done. I will update the cpp
> accordingly if we take that route.
> > 
> Sorry, I wasn't clear - there was NO animation in the original...

If there was no animation in the original mng, then why bother with the mng format? Why not change to png, update the source code reference and be done?