Message: previous - next
Month: April 2012

Re: [trinity-devel] Editing MNG files

From: Darrell Anderson <humanreadable@...>
Date: Mon, 16 Apr 2012 13:24:35 -0700 (PDT)
> > If there was no animation in the original mng, then why
> bother with the mng format? Why not change to png, update
> the source code reference and be done?
> Who knows?? I say we just use the .png. I suspect somebody
> generated the .mng from the .png to begin with as a 'place-holder' for future
> animation. The, for whatever reason, never followed through with the full
> implementation. Either that, or the place-holder was just there for individual
> distros to patch with their animated files. I know suse/opensuse had a couple of
> different icons for the start menu that they would patch into kde3 back in the
> 10.x days.

Unless I read objections I will replace the MNG with a PNG and update the one source code reference accordingly.