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Month: June 2012

Re: [trinity-devel] Updating svgz images

From: Darrell Anderson <humanreadable@...>
Date: Tue, 5 Jun 2012 19:01:38 -0700 (PDT)
> No problem.  This should hopefully do it—I think I
> spotted all the gradients and shading bits and corner details that were in
> the old version, anyway.

Hey, that looks great!

Is there a way to save the svgz at 128x128 pixels? That way we can create the PNG files from the svgz file. The PNGs needed are 128x128, 64x64, 48x48, 32x32, 22x22, 16x16.