trinity-devel@lists.pearsoncomputing.net

Message: previous - next
Month: June 2012

Re: [trinity-devel] twin4 (game)

From: Darrell Anderson <humanreadable@...>
Date: Wed, 6 Jun 2012 16:26:30 -0700 (PDT)
> I can start the game, and File->New Game, but that
> is about it. Then the game just sits there. If I misconfigure the game (i.e. player 2
> plays with mouse, player 1 plays with computer), then when I (player 1) click
> on the game -- I don't get all the messages like "Hold your horses.." "The
> other player hasn't gone" "etc..."
> 
> It kind of seems like the player 1/player 2 roles are
> backwards in the game. Like somebody started a loop at 1 instead of 0 :p

Okay. Thanks. Exactly the same here. Would you please add a confirmation comment to bug report 1014?

http://bugs.pearsoncomputing.net/show_bug.cgi?id=1014

> I also have all packages built and current now - so I
> can test again. (kwrite still craters, but the remainder seems to work well)

The GNU gcc web site indicates gcc 4.7.1 is frozen and in release candidate mode:

http://gcc.gnu.org/
http://gcc.gnu.org/ml/gcc/2012-06/msg00060.html

I presume that the 4.7.1 release will contain the fixes from Fedora and hopefully resolves the kate/kwrite mess.

If you don't want to wait for 4.7.1 then looks like you'll have to sift through the Arch and Fedora gcc 4.7.0-x patches to identify differences. Ugh. But Francois' report makes this sounds like a gcc issue. Slackware rarely updates packages in such a fashion. I have to wait until Slackware updates gcc, which is at version 4.7.0 original. I'm holding my breath that 4.7.1 is released before Slackware Current goes into release candidate status....

Darrell