trinity-devel@lists.pearsoncomputing.net

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Month: January 2014

Re: [trinity-devel] tdegames FTBFS - /usr/bin/ld: cannot find -lartsmodules ??

From: "Darrell Anderson" <darrella@...>
Date: Tue, 21 Jan 2014 13:01:40 -0600
>Hmmm.. That's what I was doing... Here is the build order I use:

Perform the following on my build script collection:

grep build_package TDE.SlackBuild

You find my build order and whether I use automake or cmake. If you 
browse TDE.SlackBuild you'll find comments about building certain 
packages before other packages.

Also perform the following in my unarchived build environment:

find . -maxdepth 3 -name "*.SlackBuild" -exec grep -l "AUTOTOOLS=" 
{} \;

This will reveal which packages can use either automake or cmake. 
When the line AUTOTOOLS=true is commented out then the script uses 
cmake. When not commented out then I still use automake.

There are some partical conversions to cmake. Those respective 
build scripts I have configured to test either cmake or automake as 
new cmake patches come forth. I use the AUTOTOOLS=true line to 
determine which to use. When new patches come forth I uncomment the 
line and test cmake.

BTW, as Slavek mentioned, in my TDE.SlackBuild you'll notice I have 
the following comment:

# Build tdegames after tdemultimedia.

Darrell