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Month: August 2012

Re: [trinity-devel] 3513-sru artsd continually taking 8-11% of CPU? Any way to fix that?

From: "Timothy Pearson" <kb9vqf@...>
Date: Wed, 8 Aug 2012 16:55:28 -0500
> Le 08/08/2012 23:29, Timothy Pearson a écrit :
>>> Le 08/08/2012 22:53, Slávek Banko a écrit :
>>>> On Wednesday 08 of August 2012 22:41:00 David C. Rankin wrote:
>>>>> All, Slavek,
>>>>>
>>>>>     In 3.5.13-sru, the artsd process is continually taking between 8
>>>>> and
>>>>> 11
>>>>> percent of the CPU. That is high compared to my other installs of
>>>>> 14.0.
>>>>> Is
>>>>> anybody else seeing this?  The sound is working though, so I'm
>>>>> pleased
>>>>> there. (that has always been hit or miss)  What to check to see why
>>>>> artsd
>>>>> is so greedy?
>>>> David,
>>>>
>>>> I have artsd at 0% CPU, continually :) I use Amarok and it plays
>>>> directly to
>>>> alsa. However, through arts go all other sounds from TDE.
>>>>
>>>> Slavek
>>> Hello, my artsd is always at ~0% even when playing sound.
>>>
>>> But I have a different problem: all the TDE sounds are delayed from
>>> about ~2sec, which is very very noticeable.
>>> Sounds play smoothly (no stutter), but they start playing long after
>>> the
>>> corresponding action has been done.
>>> Any clue on this ?
>>>
>>> Francois
>> Do you have PulseAudio installed?
>>
>> Tim
>>
>
> Right, by disabling pulseaudio, arts is much more responsive :-)
> Alas, I need pulseaudio so I cannot leave it disabled.
>
> BTW, I think that this lag is very huge !
> I can understand that having several chained sound servers may cause a
> little delay, but here, we're talking about 2 seconds !
>
> Francois

This is a known PulseAudio problem not caused by TDE or aRts; as far as I
know it affects people randomly based on the exact hardware and client
software in use.

Tim