Message: previous - next
Month: February 2014

Re: [trinity-devel] undefined symbols in all builds

From: "Darrell Anderson" <darrella@...>
Date: Mon, 10 Feb 2014 16:13:52 -0600
>Ok, I have the ultimate solution.
>Because 'cppeditor' utilizes many parts of the 'editor', it seems 
>(perhaps only possible), leave visible 'everything' from the 
>editor. Drop previous patches and try only this attached.

I rebuilt tqt3 and tdebase and my build logs and error log are 
again quiet.

Thank you.

Is this something I have to run all the time or will this be pushed 
to git?