trinity-devel@lists.pearsoncomputing.net

Message: previous - next
Month: October 2011

Re: [trinity-devel] Trinity 3.5.13 Release Date

From: Darrell Anderson <humanreadable@...>
Date: Fri, 21 Oct 2011 20:22:25 -0700 (PDT)
> > 1. Are there any apps that have not been converted to
> cmake?
> 
> The majority have NOT been converted, but the automake
> build system has
> been repaired for the remaining apps and therefore works
> perfectly with
> the latest versions of Autotools.  The main ones that
> are production ready
> are:
> 
> tqtinterface
> arts
> kdelibs
> kdebase

> Others have been converted but I am not using the CMake
> versions of them
> in the Debian/Ubuntu builds, so I cannot vouch for
> completeness/correctness of the build files.
> >

Therefore use cmake for those four packages and automake for all others?

> > 3. Is 3.5.13 going to include bug fixes or is the
> conversion to cmake the
> > limit for that release?
> >
> YES!  Lots of bug fixes are in SVN; see http://trinitydesktop.org/patches/
> for a taste of what is to come.

I ask because I submitted many bug reports and most of them remain open. A handful are critical if I am to migrate from KDE 3.5.10 to Trinity. If I had to whittle my list to a few hopefuls for 3.5.13:

293   Kde-config Incorrectly Creates a Profile Folder in the System root directory
388   KDESU Dialog Box Behavior
393   Incorrect kdesu Behavior When Opening Kate
394   Problems with DCOP After Using kdesu
296   New Trinity Profile Error Messages
335   Konqueror Icon Activation Effect
389   Activation Effects
385   Unmounted removable device icons do not appear on the desktop
303   Safely Unmount does not always remove the icon from the desktop
258   ksmserver: Logout confirmation fadeaway is too slow with older hardware

Some or all of these bugs might have been resolved without the developer being aware of a bug report. Building and testing the packages will go far to help and might be the only way to confirm the bug is resolved. I hope to attempt building soon, which is why I started this thread, but did not want to start if development was still in arrears.

Darrell