trinity-devel@lists.pearsoncomputing.net

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Month: February 2012

Re: [trinity-devel] Trinity qt4 port?

From: Kristopher John Gamrat <chaotickjg@...>
Date: Sun, 12 Feb 2012 23:09:18 -0500
On Sunday 12 February 2012 10:45:22 pm Darrell Anderson wrote:
> > > When viewed from the perspective that Qt4 is (probably)
> > influenced by
> > > cell phone design, then I start to see some of the
> > challenges with
> > > Qt4. That does not make Qt4 "right" or "wrong" in
> > itself, but sheds
> > > light on whether Qt4 is an appropriate tool set for the
> > desktop style
> > > of computing. Sounds to me that Qt4 is a good selection
> > for hand-held
> > > devices but perhaps not so great for desktop
> > computing.
> 
> > Nokia didn't design Qt4, Trolltech did. Before being
> > bought.
> 
> Aha, my conclusion is incorrect. :)
> 
> Looks like Qt4 was around in late 2005: http://en.wikipedia.org/wiki/Qt_%28framework%29#Current.
> 
> Same article, I read the following:
> 
> "The next major version of Qt will be Qt 5. It is expected to be released in 2012. This new version will mark a major change of paradigm in the platform, with hardware-accelerated graphics...."
> 
> I wonder whether than means hardware graphics acceleration will become a requirement to use Qt5 based apps. The GNOME developers traveled that same road with GNOME 3.

I hope it's not "required", but sure would be a great feature if they made it "optional". Not all graphics cards have good drivers that enable the hardware accelerations, and not every Linux user will want to use proprietary ATI/AMD or nVidia cards (I've not checked the status of the nouveau driver (nor do I care since I'm not an nVidia user), and I'm not aware of a similar project for ATI/AMD cards).

If they do make it optional, that would be great for game designers (or wannabe game designers like myself) who want to use Qt for the UI.

-- 
Kris Gamrat
Ark Linux webmaster
http://www.arklinux.org/

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