On 04/03/2012 02:43 PM, David C. Rankin wrote: > On 04/02/2012 09:49 PM, Darrell Anderson wrote: >> I can't find any apps that depend upon mlt. Is mlt something we want to >> maintain? >> >> Darrell > > mlt++ :) > > MLT = Media Lovin' Toolkit > > Seriously - I don't know. I just built the thing because it was part of the > GIT tree that should either be working, or fixed or nuked. A rendering engine > is a good thing as long as something uses it. IMHO, cinelerra is the only > non-liner editor to use (kino is great for rough cuts). > > Since it builds, I don't see any reason to nuke it. The project is still active: > > http://www.mltframework.org/twiki/bin/view/MLT/ > > and seems to be fairly rich in features: > > http://www.mltframework.org/twiki/bin/view/MLT/Features > > The big concern would be how current is the stuff in the GIT tre. According to > the GIT tree it is version 0.2.5 WHICH WAS RELEASED IN 2007!!! > > THERE HAVE BEEN --> 24 <-- RELEASES SINCE THAT TIME. If this is accurate - the > we need to either update the source to version 0.7.8, See: > > http://sourceforge.net/projects/mlt/files/mlt/ > > Direct download: > > http://downloads.sourceforge.net/project/mlt/mlt/mlt-0.7.8.tar.gz > > I just built mlt 0.7.8 on tqt3 from git and it worked fine. The code should be > uploaded to git. > > TDE == NO OLD CODE!! > > The new mlt package is also a split package on arch: mlt-0.7.8-1-i686.pkg.tar.xz mlt-python-bindings-0.7.8-1-i686.pkg.tar.xz I say update the code in GIT to current 0.7.8. -- David C. Rankin, J.D.,P.E.