trinity-devel@lists.pearsoncomputing.net

Message: previous - next
Month: April 2012

Re: [trinity-devel] Editing MNG files

From: Darrell Anderson <humanreadable@...>
Date: Thu, 5 Apr 2012 09:13:22 -0700 (PDT)
> >> In tdebase/kicker/data/kickoff, are
> >> image files that need branding updates:
> >>
> >> kmenu_active.png
> >> kmenu_basic.mng
> >> kmenu_flipped.mng
> >> kmenu_vertical.mng
> >>
> >> I updated kmenu_active.png (GIT hash
> >> d4e6607ad6a9bfc49f4dfeced379c136704714b1), but the
> other three are animated (MNG) files that I can't perform
> mere touch up with kolourpaint. To my knowledge no TDE
> apps support MNG editing (viewing yes, editing no).
> >>
> >> The only app I find for that is GIMP and I won't go
> there.
> >>
> >> Would somebody with some MNG skills look at
> updating those three MNG images?
> >>
> >> To update the logo, you should be able to grab the
> same from the kmenu_active.png I uploaded to GIT.
> >>
> >
> > Calvin, what is the status of this?
> >
> > * Should I delete the two mng files that are not
> referenced or used anywhere in the code?
> >
> > * What is the status of the one mng file that is
> referenced in the code?
> >
> 
> I looked at it briefly. I say you can remove the ones not
> referenced, and keep the one that is to be safe.
> 
> Thanks
> Calvin
> 
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>

Ok. I'll delete kmenu_flipped.mng and kmenu_vertical.mng and edit/patch the respective make files.

The one remaining mng file, kmenu_basic.mng, still needs to be edited for branding.

The file is used in tdebase/kicker/libkicker/panelbutton.cpp:878.

Is there a special reason a mng file is used rather than png? If mng is required then somebody with gimp skills needs to fix the image. If png can be used then I can convert the file myself. Please let me know.

Darrell