trinity-devel@lists.pearsoncomputing.net

Message: previous - next
Month: April 2012

Re: [trinity-devel] Artwork status?

From: Darrell Anderson <humanreadable@...>
Date: Sat, 7 Apr 2012 19:16:04 -0700 (PDT)
> I may have figured out what was causing the problem with
> celtic (or not, but those nigh-invisible
> dotted borders on the roundel looked awfully suspicious, so
> I replaced them with plain ones while
> I was messing with the lettering).

The revised version displays much faster. Good job!

> Anyway, the attachment contains re- or de-brands of all the
> original problem svgz files except moon,
> which is going to be a little more work because that K on
> the moon itself is done as negative space.
> In all cases, I've included both the original svgz (which
> should be stored somewhere even if it's not
> distributed from now on, in case we want to render a
> variant), and a 1600x1200 PNG image
> version which may require less horsepower to display than
> the vector version.  I would suggest
> running a comparison test before deciding what to
> distribute.

Not sure what happened or what I am doing wrong. When I view two of the revised svgz images, I see only blocks where the text used to be. I am using gwenview to view the images. The originals don't do this:

http://humanreadable.nfshost.com/trinity/build_logs/gwenview3.png

http://humanreadable.nfshost.com/trinity/build_logs/gwenview4.png

> All of these files appear to belong to tdebase (kdebase-data
> on my system) rather than to the
> artwork package.

The other images I listed must be from other packages.

Darrell