Message: previous - next
Month: February 2012

Re: [trinity-devel] Trinity qt4 port?

From: Kristopher John Gamrat <chaotickjg@...>
Date: Sun, 12 Feb 2012 23:09:18 -0500
On Sunday 12 February 2012 10:45:22 pm Darrell Anderson wrote:
> > > When viewed from the perspective that Qt4 is (probably)
> > influenced by
> > > cell phone design, then I start to see some of the
> > challenges with
> > > Qt4. That does not make Qt4 "right" or "wrong" in
> > itself, but sheds
> > > light on whether Qt4 is an appropriate tool set for the
> > desktop style
> > > of computing. Sounds to me that Qt4 is a good selection
> > for hand-held
> > > devices but perhaps not so great for desktop
> > computing.
> > Nokia didn't design Qt4, Trolltech did. Before being
> > bought.
> Aha, my conclusion is incorrect. :)
> Looks like Qt4 was around in late 2005:
> Same article, I read the following:
> "The next major version of Qt will be Qt 5. It is expected to be released in 2012. This new version will mark a major change of paradigm in the platform, with hardware-accelerated graphics...."
> I wonder whether than means hardware graphics acceleration will become a requirement to use Qt5 based apps. The GNOME developers traveled that same road with GNOME 3.

I hope it's not "required", but sure would be a great feature if they made it "optional". Not all graphics cards have good drivers that enable the hardware accelerations, and not every Linux user will want to use proprietary ATI/AMD or nVidia cards (I've not checked the status of the nouveau driver (nor do I care since I'm not an nVidia user), and I'm not aware of a similar project for ATI/AMD cards).

If they do make it optional, that would be great for game designers (or wannabe game designers like myself) who want to use Qt for the UI.

Kris Gamrat
Ark Linux webmaster