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Month: April 2012

Re: [trinity-devel] Editing MNG files

From: Calvin Morrison <mutantturkey@...>
Date: Thu, 5 Apr 2012 14:59:55 -0400
On 5 April 2012 15:07, E. Liddell <ejlddll@...> wrote:
> On Thu, 5 Apr 2012 09:19:41 -0700 (PDT)
> Darrell Anderson <humanreadable@...> wrote:
>> > > Is there a special reason a mng file is used rather
>> > than png? If mng is required then somebody with gimp skills
>> > needs to fix the image. If png can be used then I can
>> > convert the file myself. Please let me know.
>> > >
>> > iirc, MNG was a competitor to GIF that failed to gain
>> > traction.
>> Yes.
>> I can see in the code that the intent in the kickoff menu is to use an animated graphic. My focus
>>for my previous question is: is mng (animation) necessary? If not, then I can convert the image to
>>png and patch the source code to use png rather than mng. Straightforward fix even for me. :)
>> If you want to keep the mng for animation, then the only app I know supporting mng editing is gimp
>>and that is way out of my league.
> Even if we decide we want the animation, there's no reason to keep it in such an obscure
> format—gif is no longer patent-encumbered, and apng is a viable alternative.  However,
> since no one so far has admitted to even seeing the thing before, I would say it can probably
> be downgraded to a static image without causing a riot.
> If we feel we absolutely need to keep the animation, I can try to edit it--I'm familiar enough
> with the GIMP, but I don't often handle animated images, given that they mostly went out
> with the <BLINK> tag.
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AFAIK the animations never worked anyway as the icon for the kickoff
menu. the animations were disabled because of the Qt4 port and never
got re-enabled. Now that we don't even use the weird custom icons that
were used by kickoff, it's irrelevant.

What the last file included does, I do not know.  I will need to
verify if it can be removed from the code before removing it totally.