Message: previous - next
Month: April 2012

Re: [trinity-devel] Editing MNG files

From: "David C. Rankin" <drankinatty@...>
Date: Mon, 16 Apr 2012 13:18:48 -0500
On 04/13/2012 04:20 PM, Darrell Anderson wrote:
> If there was no animation in the original mng, then why bother with the mng format? Why not change to png, update the source code reference and be done?
> Darrell

Who knows?? I say we just use the .png. I suspect somebody generated the .mng
from the .png to begin with as a 'place-holder' for future animation. The, for
whatever reason, never followed through with the full implementation. Either
that, or the place-holder was just there for individual distros to patch with
their animated files. I know suse/opensuse had a couple of different icons for
the start menu that they would patch into kde3 back in the 10.x days.

David C. Rankin, J.D.,P.E.