trinity-devel@lists.pearsoncomputing.net

Message: previous - next
Month: June 2012

Re: [trinity-devel] Ideas and Thoughts

From: Darrell Anderson <humanreadable@...>
Date: Fri, 8 Jun 2012 16:28:37 -0700 (PDT)
> > One idea could be to create a reward system. Perhaps a
> pledge fund could be used to pay developers to resolve bugs.
> I'm just guessing wildly, but perhaps $50 for Blocker, $40
> for Critical, $30 for Major, $20 for Normal, $10 for Minor
> and $5 for Trivial. Build Issues and Regressions are part of
> the normal ebb and flow and pay nothing. Possibly $25 per
> enhancement request. We would need a review committe to
> ensure bugs are provided a correct status and we'd need some
> sort of criteria for establishing a bug report status.
> Otherwise everybody would post bug as Blocker. :-)
> Indirectly, a reward system might motivate a better response
> to resolving bugs within the developer's mail list.
> 
> I can't find the link - but a project did this with
> _AWESOME_ results - of course I can't find it. I would put the cash at a lower
> price though. 50 for blocker, 40 for critical, 20 for Major and
> Enhancement Requests. 5 for trivial and 1 for every branding fix or
> something.
> 
> The project that did it had good results, with like $2000
> dollars they closed a serious amount of bugs, as well as got a lot of
> people involved in the project who weren't previously.
> 
> That requires another funding campaign but I think it would
> be awesome

Okay, let's keep that idea in our heads....

Darrell